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Call of the sea switch
Call of the sea switch




call of the sea switch

Tier 2 meat (provides half a circle of health regeneration when cooked):įish are caught using the Fishing Rod. Tier 1 meat (provides a quarter circle of health regeneration when cooked):

call of the sea switch

All meat can be eaten in two separate bites. With the exception of raw meat, all stages of cooked meat can be sold to The Hunter's Call for reputation, commendations and gold. When cooked, meats provide the player with a health regeneration bar which kicks in a few seconds after not taking any further damage. Eating raw meat restores only a little health and can make the player sick. Meat of any type and cookedness can also be found in the barrels of Shipwrecks. All dropped meat is raw and needs to be cooked on a Stove for their full benefits. Meat is gathered from killing any of the animals that spawn on islands or from the more dangerous predators at sea. With the exception of Pineapples, all fruit is consumed in one bite.įruit can also be used to feed Pigs, to stop them from dying of starvation. A player can carry a maximum of 5 fruit on them at all times, however up to 4800 Fruit can be stored inside a Ship's Food Barrel. All fruit can be stored in the Fruit Crate. Unlike meat, neither fresh nor burnt fruit can be sold to The Hunter's Call for reputation or gold. All fruit can be cooked on the Stove, but they will only get burnt and give the player less health. The more health a fruit restores, the rarer it is. Holding Interact takes a food item from the ground or another pirate's hand.įruit is the main source of health in-game and can be found in Barrels, beached on the shorelines of islands or floating inside Shipwrecks.Holding Secondary Use allows the player to give food items to other pirates.Primary Use eats any given food item in hand.Animal and fish meat can be cooked to provide health regeneration. This is one island worth getting marooned on.Food can be organized into 4 categories: fruit, meat, fish and bait. I could have gotten lost on that island and solved puzzles for double of its actual running time (about six hours), but the game spends as much time as it needs to spin its tale and test your noggin. With all the focus on ancient tribes, mysticism, and death, the endearing bond between Norah and Harry manages to shine through even when Norah is the only one providing insight.Ĭall of the Sea kept me hooked from beginning to end, making it a voyage worth embarking on. The story takes some dark and surprising turns that culminate in a surprising and mostly satisfying conclusion. I loved picking up notes with more details about Harry’s expedition and further insight into Norah’s illness. When the going got tough, however, the strong narrative propelled me forward. I eventually just resorted to a walkthrough, and I’m still not sure how the answer makes sense. It's a clever idea on paper, but after exhausting the area of all of its notes and visual hints, it felt like the game still wasn’t clearly communicating a key step – like I was missing a crucial piece to a cool jigsaw puzzle. One particularly maddening example involves using symbols to operate a series of locks to open a door. Most puzzles are reasonably tough, but a couple feel too obtuse. The challenges grow more complicated the deeper Norah penetrates the island. Call of the Sea regularly surprised me with its puzzle design, and I always looked forward to seeing what was next. Smaller puzzles often feed into larger ones to create a cohesive whole, and it’s fun to see how riddles thematically build upon each other. One of the largest and most impressive challenges tasked me with discovering the correct melody to play on a giant, ancient organ. Puzzles come in many cool shapes and sizes they can be as simple as rotating totem poles to match a specific pattern, or as elaborate as deciphering a dead language. Furthermore, Norah jots down important info in her journal, which alleviates much of the pressure in terms of committing clues to memory. I always found everything I needed if I was reasonably thorough in my searches. Inspecting curious objects and notes is part of the fun, and nothing is ever too hidden. An ancient mural or a hastily drawn sketch can often be the difference between a quick solution and more prolonged head-scratching.

call of the sea switch

It takes advantage of its alluring beauty by encouraging players to look at everything around them to spot clues and connect dots. What I love most is how Call of the Sea makes you feel like both an observant detective and a problem-solving genius. Norah is more Nancy Drew than Lara Croft, so puzzles take precedence over combat, and they succeed with clever design and strong variety.






Call of the sea switch